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ANGELA SZCZESNY
NARRATIVE DESIGNER & GAME WRITER
Categorical Conditions
Categorized data effecting branching possibilities & game states

Mission & Objective Conditions
Tracks whether a mission is active, completed, or failed.

Time Dependent Conditions
Category of events based on in-game time

Player Action Conditions
Reacts to what the player does (e.g., pressing a button, picking up an item).

Interactable Conditions
Category of conditions on how the player engages with objects or characters

Rules & State Conditions
General rules and game states

Story Conditions
Category of unlocked sequences based on pre-determined variables.

Return State Conditions
Returns the game to free-roaming mode after scripted events.
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