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Categorical Conditions

Categorized data effecting branching possibilities & game states

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Mission & Objective Conditions

Tracks whether a mission is active, completed, or failed.

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Time Dependent Conditions

Category of events based on   in-game time

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Player Action Conditions

Reacts to what the player does (e.g., pressing a button, picking up an item).

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Interactable Conditions

Category of conditions on how the player engages with objects or characters

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Rules & State Conditions

General rules and game states 

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Story Conditions

Category of unlocked sequences based on pre-determined variables. 

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Return State Conditions

Returns the game to free-roaming mode after scripted events.

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